about 1 year ago - No comments
ISBN13: 9780240810744 Condition: New Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed Product DescriptionTurn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills
about 1 year ago - No comments
Product DescriptionImplementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in
about 1 year ago - No comments
ISBN13: 9780071614061 Condition: New Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed Product DescriptionBring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game StudioDevelop complete 2D and 3D games with step-by-step
about 1 year ago - No comments
Product DescriptionFinally the eagerly-awaited next edition of Luke Ahearn’s cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books
about 1 year ago - No comments
Product DescriptionGame Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McShaffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D
about 1 year ago - No comments
Product DescriptionAs pop culture, games are as important as film or television–but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board
about 1 year ago - No comments
ISBN13: 9780672326141 Condition: New Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed Product DescriptionImagine, at a terrifyingly aggressive rate, everything you regularly use is being equipped with computer technology. Think about your phone, cameras, cars
about 1 year ago - No comments
Product DescriptionA 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples
about 5 months ago
Great Game, Poorly Documented,
First of all, let me say that this is a great game. It’s loads of fun for the whole family to play, and it runs smoothly on even my older Mac G4.
That said. My whole family was stumped about what to do when plugging cords into machines in the game. If you’ve run out of plugs, the other end of the cord just floats there, and you cannot continue the game! Nowhere in the manual does it mention that you can give up on a cord by pressing the ‘ESC’ key. I suppose that’s a good key to choose, and it makes sense, but they simply forgot to mention it in the manual, and we wasted a whole day trying to play the game and getting stuck over and over.
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|about 5 months ago
North Dakota Kid,
I am 8 years old and I got Crazy Machines for my Birthday. This is the best game in the world but if you don’t like complicated things you won’t this game. The four main things are fire, rope, electronics,and the next one I will let you discover. You can either build your own machine or you can figure out problems that may seem hard but after you’ve done them awhile they are easy. Some of the things that you can build with are boards, balls, robots, cannons, goo, blimps, cords, gravity controlers, scissors, tubes, and plants. Buy this game and have tons of fun!
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|about 5 months ago
Super Fun!,
This is an awesome, good, clean game that will provide hours and hours of entertainment. Remember Rube Goldberg? You can build Rube Goldberg-esque machines and put them into motion. You can also “solve” puzzles by figuring out what things to put where to make your crazy machine do something – like lighting a candle or launching a rocket.
Our kids also like to work together and also with their friends – not always something we see when they play on the computer – so it’s great for families and friends to play all together. I like the way the people who made this smuggled the physics in there with the fun. How nice to see intelligence combined with real fun.
(We got this for our kids but we are having fun with it too.)
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